Dr Loraine Clarke
Lecturer
Biography
Loraine is a HCI (Human Computer Interaction) design researcher and lecturer at the University of St. Andrews. Her background includes product design, interactive media, museum studies, design-based research and qualitative research methods. Loraine spends a lot of her time in FabLab environments creating interactive prototypes which involve digital fabrication methods like 3D printing and laser cutting, and using various microcontrollers such as Arduino. At the heart of Loraine’s research is the motivation to support meaningful experiences with interactive physical objects and to explore technology which empowers people and communities. Recent projects include: a Global Challenge Research project exploring co-creating alternative narratives for decentralised digital futures with rural communities in India; research with Mozilla’s open IoT studio focusing on the health of the internet including privacy, inclusion and literacy in relation to emerging connected devices; empowering neighbourhood communities to create their own DIY interactive inventions at participatory design hackathon events; and an EU project exploring the physical and material encounters visitors experience with digital cultural heritage. Much of this research has focused on creating alternative narratives to those presented by dominant technology giants regarding future technologies. Tangible interaction, decentralised technology and contextual interactions are core to these narratives.
Loraine completed her PhD at Strathclyde University, researching companions shared interaction at tangible interactive museum exhibits and how digital interactive exhibits support social interactions between companions. With a background in Product Design and interactive media, a central theme throughout Loraine’s work is people’s interaction with interactive physical objects, such as interactive museum exhibits, voice assistants and emerging connected devices.
Inviting Collaborations & PhD Applications
Loraine is interested in collaborations and PhD applications particularly in the area of tangible interaction, design, sustainability and nature.
With a design research and Human Computer Interaction backgrond I welcome collaborations and PhD applications relating to tangible physical interaction, digital fabrication, social interaction, shape changing interfaces, Data Physicalisation, museum and cultural heritage user experiences, participatory design and design beyond humans for more sustainable futures.
Projects
Decentralising Digital
Decentralising Digital is a 2 year research project involving design researchers from universities across the UK, Quicksand - a design research studio with offices across India, the National Institute of Design, India and a range of community partners including Black Baza Coffee Collective, Buffalo Back Farming Collective and Janastu.
Through the project, we wanted to co-create new narratives that explore how powerful developments in emerging technologies such as the Internet of Things, the voice enabled Internet, machine learning and artificial intelligence might be harnessed to support rural communities in India. Often, these technologies are products of companies far removed from India and the asymmetric relationship between the makers of such technologies and the people that use them is sometimes referred to as Digital Colonialism.
We wanted to challenge existing narratives, telling new stories that reflect the diverse hopes that people and communities from rural areas have for their futures and the roles that emerging technologies might play in supporting and delivering these. These new narratives point to Hopeful Futures. This research uses creative technology and design fiction to explore hopeful futures with farmers and tribal people residing in the Indian region of Karnataka. Farmers and tribal forest people are two groups that are experiencing the most damage from climate change, large-scale agricultural technologies and the politics of an unequal world. In response to this, we co-created a set of creative technology derived narratives and fictional artefacts that represent multiple futures for how emerging digital technologies could support such communities.
A series of interactive prototypes using electronics and digital fabrication were created to explore future narratives with communities. The final futures speculated with the communities were presented in the form of three stories in illustrated comics. 12 artefacts representing future technologies the communities hope for were designed and presented in the comics.
To read more about the project and download the comics see: https://www.decentralising.digital/
Our Friends Electric
Emerging technologies-such as the voice enabled internet-present many opportunities and challenges for HCI research and society as a whole. Advocating for better, healthier implementations of these technologies will require us to communicate abstract values, such as trust, to an audience that ranges from the general public to technologists and even policymakers. In this research, we show how a combination of film-making and product design can help to illustrate these abstract values. Working as part of a wider international advocacy campaign, Our Friends Electric focuses on the voice enabled internet, translating abstract notions of Internet Health into comprehensible digital futures for the relationship between our voice and the internet. We conclude with a call for designers of physical things to be more involved with the development of trust, privacy and security in this powerful emerging technological landscape. This work was in collaboration with Superflux and was funded by the Mozilla Foundation.
Teaching
CS5041 - Interactive Software and Hardware
This module develops prototype-building skills for a wide range of interactive technologies. Students learn how to create interactive hardware and software using technologies such as coding environments for creative visuals, tangible programming kits and microprocessor kits. There is a strong emphasis on practical assignments.
CS5042: User-Centred Interaction Design
This module studies methodologies in interaction design that are at the core of current practice for user interface engineering and application development. Students work towards creating designs of interactive systems that are based on human, group and organisation needs rather than on technical constraints. The module does not involve a great deal of programming.
PhD supervision
- Thomas Metcalfe
- Adamu Habu
- Kaixuan Wang
Selected publications
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Entangled Threads: Exploring the value and significance of bringing a craft ethos to debates around the IoT/connected things
Clarke, L., Feb 2024. 7 p.Research output: Contribution to conference › Other › peer-review
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Open access
Provenance visualization: tracing people, processes, and practices through a data-driven approach to provenance
Vancisin, T., Clarke, L., Orr, M. & Hinrichs, U., 1 Sept 2023, In: Digital Scholarship in the Humanities. 38, 3, p. 1322-1339 18 p., fqad020.Research output: Contribution to journal › Article › peer-review
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Fighting fires and powering steam locomotives: distribution of control and its role in social interaction at tangible interactive museum exhibits
Clarke, L., Hornecker, E. & Ruthven, I., 6 May 2021, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Kitamura, Y. & Quigley, A. (eds.). New York, NY: ACM, 17 p. 344Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Open access
Investigating the effect of sensory concurrency on learning haptic spatiotemporal signals
Carson, I., Quigley, A., Clarke, L. & Hinrichs, U., 29 Mar 2021, In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 5, 1, p. 1-30 30 p., 6.Research output: Contribution to journal › Article › peer-review
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Prototyping things: reflecting on unreported objects of design research for IoT
Taylor, N., Rogers, J., Clarke, L., Skelly, M., Wallace, J., Thomas, P., George, B., Raj, R., Shorter, M. & Thorne, M., 28 Jun 2021, DIS 2021: Proceedings of the 2021 ACM Designing Interactive Systems Conference. Ju, W., Oehlberg, L., Follmer, S., Fox, S. & Kuznetsov, S. (eds.). New York, NY: ACM, p. 1807-1816 10 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Open access
Our Friends Electric: reflections on advocacy and design research for the voice enabled internet
Rogers, J., Clarke, L., Skelly, M., Taylor, N., Thomas, P., Thorne, M., Larsen, S., Odrozek, K., Kloiber, J., Bihr, P., Jain, A., Arden, J. & von Grafenstein, M., 2 May 2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI 2019). ACM, p. 1-13 13 p. 114Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Open access
Everybody's hacking: participation and the mainstreaming of hackathons
Taylor, N. & Clarke, L., 19 Apr 2018, 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, 12 p. 172Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Open access
Strategies for engaging communities in creating physical civic technologies
Taylor, N., Clarke, L., Skelly, M. & Nevay, S., 20 Apr 2018, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, 12 p. 507Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Open access
Community inventor days: scaffolding grassroots innovation with maker events
Taylor, N., Clarke, L. & Gorkovenko, K., 10 Jun 2017, Proceedings of the 2017 ACM Conference on Designing Interactive Systems (DIS 2017). ACM, p. 1201-1212 12 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Our Friends Electric
Rogers, J., Skelly, M., Clarke, L., Thomas, P. & Taylor, N., 2017Research output: Non-textual form › Design