EC5228 Game Theory
Academic year
2025 to 2026 Semester 2
Curricular information may be subject to change
Further information on which modules are specific to your programme.
Key module information
SCOTCAT credits
15
SCQF level
SCQF level 11
Planned timetable
To be arranged.
Module Staff
Luc Bridet
Module description
Game theory is a formal method of studying strategic interactions: interactions between multiple decision-makers involving conflict and cooperation. Game theory is a central part of the modern economics toolkit and has many applications across multiple subjects, including business strategy, finance, biology, sociology, political science, computer science. This module will cover core models and solution concepts from game theory and apply them to selected topics among the following: bargaining, oligopolies and industrial organisation, pricing, auctions, market design, competition between political parties, signalling, strategic information transmission, social learning. While the module does not require advanced mathematical knowledge beyond what is necessary for MSc-level microeconomics, students are expected to have solid training in microeconomics and should be aware that this module primarily requires problem-solving.
Assessment pattern
40% Coursework, 60% exam
Re-assessment
Exam 100%
Learning and teaching methods and delivery
Weekly contact
2-hour lecture (x 6 weeks), 1-hour tutorial (x 9 weeks)
Scheduled learning hours
21
Guided independent study hours
129
Intended learning outcomes
- Understand and apply the core analytic tools of game theory, such as Nash equilibrium and subgame-perfection.
- Understand modelling decisions such as commitment assumptions, timing, solution concept.
- Apply decision-making criteria in settings featuring both strategic- and non-strategic uncertainty.
- Use the same core tools and concepts in a variety of economic applications.