EC3302 Game Theory

Academic year

2024 to 2025 Semester 1

Key module information

SCOTCAT credits

20

The Scottish Credit Accumulation and Transfer (SCOTCAT) system allows credits gained in Scotland to be transferred between institutions. The number of credits associated with a module gives an indication of the amount of learning effort required by the learner. European Credit Transfer System (ECTS) credits are half the value of SCOTCAT credits.

SCQF level

SCQF level 9

The Scottish Credit and Qualifications Framework (SCQF) provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Availability restrictions

Permission of the Economics Honours Advisor

Planned timetable

When confirmed, check online https://timetables.st-andrews.ac.uk/.

This information is given as indicative. Timetable may change at short notice depending on room availability.

Module coordinator

Dr M Negri

This information is given as indicative. Staff involved in a module may change at short notice depending on availability and circumstances.

Module Staff

M Negri

This information is given as indicative. Staff involved in a module may change at short notice depending on availability and circumstances.

Module description

Game Theory focuses on the decisions and behaviour of economic agents in interactive situations. This module will teach the basics of strategic thinking, aiming to guide students' understanding of the common roots of many social and economic dilemmas. Beginning with the discussion of simple games, analytic tools will be introduced progressively leading the discussion of numerous applications like bargaining, production and market entry choices, financing decisions, voting, and more.

Relationship to other modules

Pre-requisites

PERMISSION OF THE ECONOMICS HONOURS ADVISER

Anti-requisites

YOU CANNOT TAKE THIS MODULE IF YOU TAKE EC4201

Assessment pattern

Coursework (Quizzes) = 10%, Class Test = 30%, 2-hour Written Examination = 60%

Re-assessment

2-hour Written Examination = 100%

Learning and teaching methods and delivery

Weekly contact

20 hours of lectures over 11 weeks, 1-hour tutorial (x 5 weeks).

Scheduled learning hours

25

The number of compulsory student:staff contact hours over the period of the module.

Guided independent study hours

175

The number of hours that students are expected to invest in independent study over the period of the module.

Intended learning outcomes

  • Understand the foundations of the formal approach to strategic thinking
  • Learn basic analytic tools of Game Theory, such as dominant strategies and Nash equilibrium
  • Be familiar with advanced tools of Game Theory, such as evolutionary stability and perfect Bayesian equilibrium
  • Apply game theoretic tools to analyse simple strategic interactions