FM4127 Animation
Academic year
2025 to 2026 Semester 2
Curricular information may be subject to change
Further information on which modules are specific to your programme.
Key module information
SCOTCAT credits
30
SCQF level
SCQF level 10
Planned timetable
To be arranged.
Module Staff
Dr Paul Flaig
Module description
This module will explore histories, theories and techniques of animation, beginning with proto-cinematic devices and concluding with the most recent digital effects. Between these bookends, animated works, from comic cartoons to anime epics, stop-motion experiments to Disney fairy tales, have proved some of the most innovative in film history. Yet animation has often been marginalised as an escapist or artificial outlier within that history, its drawn images opposed to photographic reality. This module will emphasise animation's vital importance for understanding and experiencing moving image media. It will do so by exploring a series of specific figures and forms of life in motion, including androids and animals, puppets and sex dolls, undead creatures and uncanny things. We will examine the moving image's intersections with life, death, motion and soul in a range of readings, screenings and assessments, which will include students producing and reflecting on their own animated works.
Relationship to other modules
Pre-requisites
BEFORE TAKING THIS MODULE YOU MUST GAIN AN AVERAGE MARK OF 11 FROM FM2002 AND GAIN AN AVERAGE MARK OF 11 FROM FM2003
Assessment pattern
Coursework = 100%
Re-assessment
Examination = 100%
Learning and teaching methods and delivery
Weekly contact
1 Seminar (2 hours, 11 weeks)
Scheduled learning hours
55
Guided independent study hours
245
Intended learning outcomes
- Students will engage with an emerging area of interest in the discipline of Film Studies
- Students will improve their research and writing skills, developed for both academic and non-academic audiences alike.
- Students will examine specific aspects of animation in depth, assessing them through theoretical, technical and textual analysis.
- Students will gain practical experience through experimenting with and analysing different animation techniques.