EC4433 Behavioural Economics: Social and Strategic Interactions
Academic year
2024 to 2025 Semester 1
Curricular information may be subject to change
Further information on which modules are specific to your programme.
Key module information
SCOTCAT credits
20
SCQF level
SCQF level 10
Planned timetable
When confirmed, check online https://timetables.st-andrews.ac.uk/.
Module coordinator
Dr T Cuhadaroglu
Module Staff
Dr Tugce Cuhadaroglu
Module description
This is a theoretical and applied microeconomics module that studies human behaviour in social and strategic contexts. After reviewing the experimental evidence on human sociality and strategic thinking, it presents theoretical models that incorporate empirically motivated and psychologically realistic assumptions into formal models of human behaviour. The module explores a range of factors - social identity, social learning, social norms, bounded rationality, emotions, and social rationality - that influence and explain human behaviour in market institutions.
Relationship to other modules
Pre-requisites
AVAILABLE WITH PERMISSION OF THE ECONOMICS HONOURS ADVISER
Assessment pattern
2-hour Written Examination = 50% Coursework (incl 2 x Class Tests 25%) = 50%
Re-assessment
2-hour Written Examination= 100%
Learning and teaching methods and delivery
Weekly contact
20 hours of lectures over 11 weeks, 1-hour tutorial (x 5 weeks).
Scheduled learning hours
25
Guided independent study hours
175
Intended learning outcomes
- By the end of this module, students will be able to discuss the empirical evidence for social preferences and behaviour in strategic situations arising from experimental games.
- By the end of this module, students will be able to understand why human behaviour may differ from the standard neoclassical theories in social and strategic contexts.
- By the end of this module, students will be able to become familiar with the main theory of social preferences and behavioural models of game theory.
- By the end of this module, students will be able to discuss the applications of social preferences and behavioural game theory.